Game development · 2024
Search for the Lost World
A prize-winning Unity adventure game that approaches ecology and environmental protection through missions, narrative, and interactive educational themes.
Operating context
The game treats environmental learning as a world the player can explore and affect, rather than a passive sequence of facts.
Problem
Environmental learning is more memorable when players can act within a coherent world rather than only receive information.
Approach
Mission-based gameplay connects narrative, ecology, and educational themes.
Key product decisions
- Used mission structure to give educational themes a reason to exist inside the game.
- Connected ecology and narrative instead of treating learning content as a separate quiz layer.
- Designed for participation and discovery over passive explanation.
Technical architecture
Unity and C# game development.
Current result
Prize-winning project.