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Game development · 2024

Search for the Lost World

A prize-winning Unity adventure game that approaches ecology and environmental protection through missions, narrative, and interactive educational themes.

Game design · Developer · Image fits the viewport by default.

Operating context

The game treats environmental learning as a world the player can explore and affect, rather than a passive sequence of facts.

Problem

Environmental learning is more memorable when players can act within a coherent world rather than only receive information.

Approach

Mission-based gameplay connects narrative, ecology, and educational themes.

Key product decisions

  • Used mission structure to give educational themes a reason to exist inside the game.
  • Connected ecology and narrative instead of treating learning content as a separate quiz layer.
  • Designed for participation and discovery over passive explanation.

Technical architecture

Unity and C# game development.

Current result

Prize-winning project.

Search for the Lost World interface